![]() We used Activision’s Demonware service for this it’s cross-platform, which essentially allowed us to carry a lot of the same code between various versions of the game. Geometry Wars 3: Dimensions Evolved on PS Vita still has eight-player competitive mode of the console versions. The process is a little different for every platform, but it’s crucial for ensuring that the game always feels just right on each and every device available.Īfter working through the single-player component, we then concentrated on multiplayer. Geometry Wars is all about the way in which the ship moves and responds to the player’s input, so we checked out the way in which the dead zones can affect the movement of the craft and the way it responds. Whilst this graphical work was happening, the gameplay guys worked on the actual playability of the game on Vita. However, the complex shaders and lighting wizardry that was used to define the vibrant Geometry Wars world on PS4 was a bit too much for its sibling to cope with, so we had to deploy some developer tricks to achieve similar results, and after a few months, we had something that not only looked spot-on, but also maintained that all-important framerate. This instantly helped to free up GPU (graphics processor unit) time, along with a little CPU (central processing unit) time. One advantage is that the PS Vita’s display is lower than a 1080p TV, so we did not need to flood the game with as many pixels every frame. The Vita’s graphical architecture is quite advanced for a handheld platform, but it is not at the same level as PS4, so our graphics team looked at how we could achieve comparable visual fidelity between the two versions while still keeping the game silky smooth. We wanted Geometry Wars 3: Dimensions Evolved to be the same fully featured experience it is on PS4 and PS3 - capturing all of the varied gameplay and enemies that can be encountered across its 100+ single-player levels and multiplayer modes.Īmong the technical challenges we faced, we had to ensure that we could hold a steady 60 FPS (frames per second) even when there were hordes of enemies chasing you down. The pin-sharp screen coupled with the twin sticks are a perfect fit for the game, so we were really happy to go ahead with the conversion. We’re big fans of the PS Vita here at Lucid, and we were always very keen to bring the Geometry Wars series to the platform. ![]() ![]() Now its time to kick-ass the game with codes.Hi all! I’m really excited to give you a little insight into our experience bringing Geometry Wars 3: Dimensions Evolved to PS Vita. With something like that i would also ask questions because the game has several ids.Įnough talked. NeoGranzon just has to make sure that he has the same game to make codes. Sometimes the id is the same for the game and the title but with some extras at the end. I don't know what the cheats are for on this game which is a graphic adventure! ![]() You joke installed the game in question I lost all afternoon looking for codes with vitacheat (both increasing and decreasing the values),but found nothing,unlike other games for example Shin Gundam Musou (PCSG00278). Does anyone have any idea what's going on here with the exotic codes? ![]()
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